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  • Daily Technical Note – TEXTURE COMPRESSION MEMO
February 7, 2023

Daily Technical Note – TEXTURE COMPRESSION MEMO

Daily Technical Note – TEXTURE COMPRESSION MEMO

by Sompom Team / Sunday, 17 July 2016 / Published in development, Mobile, unity

 

 

Texture Compression with Texture Package

The rule :

 

 

DEFAULT CONFIGURATION FOR SCENE

CANVAS SCALER

  • SCREEN SPACE – OVERLAY
  • SCALE WITH SCREEN SIZE
  • 1536X2048
  • MATCH WIDTH OR HEIGHT
  • MATCH=1
  • REFERENCE PPU=1

CAMERA

  • SIZE=1024

IMAGE

  • PPU=1

 

EQUATION

PIXELS PER UNIT =(VERTICAL/(ORTHOGRAPHIC SIZE*2))

 

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Configuration should be:

  • Sprite Renderer : 
    1. Glow : 32bit
    2. No Glow : Compress ETC 8bit
                                                            
  • Canvas :
    1. Glow : 32bit
    2. No Glow : Compress ETC 8bit

 

 

Tagged under: camera, canvas, compression, configuration, equation, glow, image, pixels, ppu, texture

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